Grant Alert: Gaming in Education Challenge
How can interactive technology and game-based learning help engage students to learn?
The next great teaching frontier is light years away from chalk and erasers. Outside the classroom, students are fascinated and engaged in interactive technology and game-based activities. If these tools are being used for entertainment, why not take advantage of their educational value? By applying the appeal of video games – the characters, interactivity, strategy – into classroom instruction, educators can redefine learning. Moreover, interest in technology at a young age may increase the likelihood that students will be interested in technology when they choose their careers.
Recognizing the educational potential of interactive gaming, the NEA Foundation, in partnership with Microsoft – US Partners in Learning, is launching the C2i: Gaming Challenge on ED’s Open Innovation Portal. They want to know your best idea for how interactive technology and game-based learning can improve teaching and learning.
Learn how to submit your idea (by March 5, 2012!) and what you could win in the link below.

